Cloud: Scalable, no upfront cost, pay-per-use ($0.28-6/hr), instant access to latest GPUs (H100, A100), scales from 1 to 100+ GPUs in minutes. Local: One-time cost ($2-40K/GPU), full control, faster data access, power/cooling costs (~$0.15/kWh), 3-5 year depreciation. Cloud is better for experiments, variable workloads, and teams. Local is better for 24/7 production, data sovereignty, and >12-18 month continuous usage.

Cost Comparison: Cloud vs Local

MetricCloud GPU (io.net)Local GPU (Own Hardware)
Upfront cost$0$2,000-40,000 per GPU
Hourly rate$0.28-6/hr (pay-per-second)$0.15-0.30/hr (electricity only)
MaintenanceIncluded$200-500/year per GPU
Scaling1 to 100+ GPUs in minutesWeeks/months to procure+install
Hardware refreshAlways latest (H100, A100)3-5 year depreciation cycle

When Cloud Makes Sense

  • Sporadic usage: <16 hours/day or bursty workloads
  • Rapid experimentation: Test 10+ model architectures, hyperparameter sweeps
  • Variable demand: Spike from 1 to 50 GPUs for deadlines
  • Short-term projects: 3-6 month research initiatives
  • Team collaboration: Multiple users sharing GPU pool

When Local Makes Sense

  • 24/7 production: Continuous inference serving, training pipelines
  • Data sovereignty: Regulated data that cannot leave premises
  • 12+ month usage: Break-even point where capex is cheaper than cloud opex
  • Ultra-low latency: <1ms response times (no network overhead)

Break-Even Analysis

Example: A100 80GB GPU

  • Local cost: $15,000 (hardware) + $1,000 (PSU/cooling) + $500/yr (power @ 300W, 24/7)
  • Cloud cost: $2/hr × 720 hrs/month = $1,440/month
  • Break-even: $16,000 ÷ $1,440 = 11 months of 24/7 usage

If you use the GPU <16 hours/day, cloud is always cheaper. If you use it 24/7 for >12 months, local becomes cost-effective.

Hybrid approach: Many companies use cloud for experimentation (70% of GPU time) and local for production inference (30%). This balances flexibility with cost efficiency.

Start today, Scale When Ready

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